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AUMENTAR FPS NO CS SOURCE


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Este tuto naum eh mto recomendado pra quem pega uns 60 fps pra cima,pois de 60 em diante,NÃO se nota nenhuma diferença,pois o olho humano não enxerga mais q 60 quadros por segundo(ou fps),se vc enxerga mais q isso,entaum vc eh ET!Mas se vc pega um fps ruim,siga o tutorial:vá na pasta C:\Arquivos de Programas\Valve\Steam\steamapps\user\Counter-Strike Source\cstrike\cfg\(Se for original),ou C:\Arquivos de Programas\CSS\cstrike\cfg(Se for pirata),e abra o arquivo autoexec.cfg e adicione estes comandos:

 

//netcode settings

 

cl_lagcomp_errorcheck "0"

cl_cmdbackup "2"

cl_interp "0.035"

cl_interpolate "1"

cl_cmdrate "33"

cl_updaterate "33"

cl_smooth "1"

cl_smoothtime "0.01"

rate "50000"

 

//set cl commands

 

cl_customsounds "0"

cl_downloadfilter "nosounds"

cl_ejectbrass "0"

cl_forcepreload "1"

cl_phys_props_enable "0"

cl_phys_props_max "0"

cl_ragdoll_physics_enable "0"

cl_wpn_sway_scale "0"

cl_show_splashes "0"

cl_detaildist "0"

cl_detailfade "0"

cl_windspeed "0"

 

//set mat commands

 

mat_antialias "0"

mat_disable_bloom "1"

mat_bumpmap "0"

mat_clipz "1"

mat_diffuse "1"

mat_filterlightmaps "0"

mat_monitorgamma "1.6"

mat_specular "0"

mat_picmip "4"

mat_forceaniso "0"

mat_mipmaptextures "1"

mat_compressedtextures "1"

mat_bloomscale "0"

mat_disable_ps_patch "1"

mat_hdr_enabled "0"

mat_parallaxmap "0"

mat_trilinear "0"

mat_reducefillrate "1"

mat_forcemanagedtextureintohardware "1"

 

//set r commands

 

r_decal_cullsize "0"

r_propsmaxdist "0"

r_shadows "0"

r_eyes "0"

r_teeth "0"

r_decalstaticprops "0"

r_decals "0"

r_drawflecks "0"

r_dopixelvisibility "0"

r_drawdetailprops "0"

r_avglightmap "0"

r_fastzreject "-1"

r_renderoverlayfragment "0"

r_occlusion "0"

r_worldlightmin "0"

r_worldlights "0"

r_flex "0"

r_cheapwaterend "1"

r_cheapwaterstart "1"

r_WaterDrawReflection "0"

r_WaterDrawRefraction "0"

r_rootlod "2"

r_modellodscale "0.1"

r_dynamic "0"

r_avglight "0"

r_lightinterp "0"

r_rainsimulate "0"

r_ropetranslucent "0"

r_lod "-5"

r_drawbatchdecals "0"

r_lightaverage "0"

r_drawmodeldecals "0"

r_3dsky "0"

 

//set rope commands

 

rope_averagelight "0"

rope_smooth "0"

rope_wind_dist "0.01"

rope_subdiv "0"

rope_shake "0"

rope_collide "0"

 

//set dsp commands

 

dsp_dist_max "1440.0"

dsp_dist_min "0.0"

dsp_enhance_stereo "1"

dsp_slow_cpu "1"

dsp_volume "2"

 

//set violence commands

 

violence_ablood "0"

violence_agibs "0"

violence_hblood "0"

violence_hgibs "0"

 

//set snd commands

 

snd_profile 0

snd_duckerattacktime "0.5"

snd_duckerreleasetime "2.5"

snd_ducktovolume "0.55"

snd_pitchquality "0"

snd_mixahead "0.1"

 

//set misc. commands

 

weapon_showproficiency "1"

fog_enable_water_fog "0"

fog_enableskybox "0"

props_break_max_pieces_perframe "0"

func_break_max_pieces "0"

fog_enable 0

props_break_max_pieces "0"

muzzleflash_light "1"

hud_fastswitch "1"

mp_decals "0"

lod_transitiondist "0"

cl_autowepswitch "0"

voice_enable "0"

suitvolume "0.25"

cl_showfps "1"

net_graph "1"

volume "0.5"

sensitivity "3"

cl_minmodels "1"

fps_max "100"

bgmvolume "1"

soundscape_fadetime "9999"

 

//set mouse settings

 

cl_crosshaircolor "0"

cl_dynamiccrosshair "1"

cl_scalecrosshair "1"

cl_crosshairscale "15000"

cl_crosshairalpha "200"

cl_crosshairusealpha "0"

 

Credits : wOlv3r1n3

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