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3x3 com os wab (¬¬)


Fernando -Fdo0-

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outra coisa

sou noob e eu admito e foda-se quem me zuar

agora se tu jogasse com meu mouse, tu ia ver quale dessa bosta

 

ele deve ser 300 de dpi

mais nem eh tanto isso

so que ele anda por quadradinho da tela

nao tem como explicar

mais eh uma bosta

nem marca essa merda tem

e vc me diz oq??

esse mosue vale 10 conto

e eu do uns owns em PIRATA mesmo assim

em ORIGINAL poucas vezes

 

se quiser eu mando por sedex ele

 

sem mais

 

Eu paguei 16 reais pelo meu mouse óptico,e ele eh ótimo pra jogar CS :twisted:

 

naum montei clan pra owna, cs pra mim eh so diversão :D

 

Pior cara,tem mta gente q esquece q CS eh soh um jogo

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Pode crer

Eu so to treinando pq quero organizar um champ nos hosts :D

Ai keria ver como q o clan ta, etc.

 

Pq a gente acabou de montar esse line, nao estamos mto "entrosados"

 

Eu so jogo bem com Koe e Hignus

 

Mas cs pra mim eh so pra tirar um lazer =)

Q se foda o profissionalismo.. nao eh CS q me da dinheiro mesmo =D

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fdo0 kero faze o teste depoisssssssss

 

vo aposenta do source eh muito mintiroso

 

 

 

Dei 5 tiro de awp no cara e tirei 99 de vida pqp :evil:

é só usa cl_interpolate 0.1 q ele arruma isso ...

-________________________________________________________-

 

e é mentira vc deu 5 tiro erro 4 e acerto 1 na perna xD

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oq eh esse cl_blablalba nao entendi

 

 

 

Se eu errei nao sei mais q uns 3 eu acertei sim ;D

 

 

e tava rulando hoje no serv do ph.team ate me xamaram de xiter -.-

essa essa config, edita uq vc quiser...

ela é pra NET e arruma isso tudo já ...

 

 

 

// Casey's Config v2 (CAL compliant)

// Updated for new season by CAL|Stone

// Updated 01/06/07 - Lowered some vars to increase FPS within rule limits. Also removed one cheat var.

// Updated 01/07/07 - Reorganized and updated original version

 

//_Set Netcode vars_

cl_cmdrate "101"

cl_interp "0.01"

cl_interpolate "1"

cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems.

cl_lagcompensation "1"

cl_updaterate "101"

cl_smooth "1"

rate "25000"

 

//_Set MP vars_

mp_decals "0" // How many player sprays will be shown.

 

//_Set Client vars_

cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.

cl_ragdoll_physics_enable "0" // Disables ragdoll.

cl_show_splashes "0" // Disables water splashes.

cl_phys_props_enable "1" // Enables Phsyics Props.

cl_phys_props_max "50" // Maximum amount of Physics props allowed.

cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.

cl_restrict_server_commands "0" // Compatible/needed with serverplugins

 

//_Set Render vars_

r_decals "0" // Disables decals.

r_drawbatchdecals "1" // Enables the rendering of decals in batch.

r_decal_cullsize "9999" // Any decals under this size are not rendered.

r_rootlod "2" // Base lod of the model in the memory.

r_lod "-1" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor.

r_modellodscale "1.0" // The transitioning power of LOD.

r_drawmodeldecals "0" // Models decals, I.E. Blood.

r_shadowmaxrendered "32" // Max shadows the game will render.

r_shadows "0" // Disables shadows (Change to 1 if you like them.)

r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model.

r_dynamic "0" // Disables dynamic lights.

r_propsmaxdist "1200" // Max distance at which props are rendered.

r_drawdetailprops "1" // Enables the rendering of detail props.

r_occlusion "1" // Enables the Model Occlusion system.

r_renderoverlayfragment "0"

r_3dsky "0" // Disables the rendering of 3d sky boxes.

r_waterdrawreflection "0" // Disables the rendering of water reflections.

r_waterforceexpensive "0" // Forces cheap water.

r_drawflecks "0" // Disables the sparks and dirt from bullet impacts.

r_eyes "0" // Disables eyes in models.

r_teeth "0" // Disables teeth in models.

gl_clear "0" // Disables the gl_clear convariable!

 

 

//_Set Materials vars_

mat_monitorgamma "1.9" // Lower the number the brighter the screen. Only works in fullscreen.

mat_disable_bloom "1" // Disables bloom effects.

mat_hdr_enabled "0" // Disables HDR.

mat_hdr_level "0" // Double Disables HDR.

mat_specular "0" // Disables Specularity on objects.

mat_picmip "0" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes.

mat_antialias "0" // Disables the use of multisampling to smooth out edges.

mat_bumpmap "0" // Disables bump mapping.

mat_clipz "0" // Disables optimized Z-Buffer rendering.

mat_compressedtextures "0" // Disables texture compression. Users with low amounts of system memory should turn this on.

mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth.

mat_reducefillrate "1" // Reduces the fillrate when the game is run in DXLevel 8.

mat_trilinear "0" // Disables the use of Trilinear mipmapping.

mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.

 

//_Set Violence vars_

violence_ablood "1"

violence_agibs "1"

violence_hblood "1"

violence_hgibs "1"

 

//_Set HUD vars_

net_graph "3" // Enables net_graph (Required in SS round)

net_graphpos "2" // Adjusts netgraph position-set between 1 and 3.

 

clear

echo _Casey's Config v2 (CAL compliant) loaded_

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Opa

nao foi a gente q te chamou de xiter naum

So nao acreditavamos q era vc, pq da ultima vez vc nao tava matando nem zbot level zero

 

 

 

Era meu fake -.- zuera

 

 

 

Veio ultima vez eu tava com 500ms -.-

Dessa ves com 27~47

 

 

Talveis seja por isso que eu nao matava zbot ?

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