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Erro na hora de compilar meu mapa! :(


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Olá! Eu fiz um mapa pequeno aqui no hammer (meu primeiro mapa (:P)) e na hora de compilar deu um erro.

 

 

** Executing...

** Command: Change Directory

** Parameters: "C:\Arquivos de programas\Valve"

 

 

** Executing...

** Command: D:\gu\CS\WADS\ZHLT34~1\hlcsg.exe

** Parameters: "d:\gu\cs\mapas\granadehouse"

 

hlcsg v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

----- BEGIN hlcsg -----

Command line: D:\gu\CS\WADS\ZHLT34~1\hlcsg.exe d:\gu\cs\mapas\granadehouse

Entering d:\gu\cs\mapas\granadehouse.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

 

0 brushes (totalling 0 sides) discarded from clipping hulls

CreateBrush:

50%... (0.00 seconds)

SetModelCenters:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)

CSGBrush:

50%... (0.01 seconds)

 

Warning: Wad file '\gu\cs\wads\cstrike (1).wad' not found

Warning: Wad file '\gu\cs\wads\decals (1).wad' not found

Warning: Wad file '\gu\cs\wads\gfx.wad' not found

Warning: Wad file '\gu\cs\wads\halflife (1).wad' not found

Error: Could not open wad file \gu\cs\wads\cstrike (1).wad

Error: Could not find WAD file

Description: The compile tools could not locate a wad file that the map was referencing.

Howto Fix: Make sure the wad's listed in the level editor actually all exist

 

Error: Could not open wad file \gu\cs\wads\decals (1).wad

Error: Could not open wad file \gu\cs\wads\gfx.wad

Error: Could not open wad file \gu\cs\wads\halflife (1).wad

 

 

----- END hlcsg -----

 

 

 

 

** Executing...

** Command: D:\gu\CS\WADS\ZHLT34~1\hlbsp.exe

** Parameters: "d:\gu\cs\mapas\granadehouse"

 

hlbsp v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

----- BEGIN hlbsp -----

Command line: D:\gu\CS\WADS\ZHLT34~1\hlbsp.exe d:\gu\cs\mapas\granadehouse

>> There was a problem compiling the map.

>> Check the file d:\gu\cs\mapas\granadehouse.log for the cause.

 

----- END hlbsp -----

 

 

 

 

** Executing...

** Command: D:\gu\CS\WADS\ZHLT34~1\hlvis.exe

** Parameters: "d:\gu\cs\mapas\granadehouse"

 

hlvis v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

----- BEGIN hlvis -----

Command line: D:\gu\CS\WADS\ZHLT34~1\hlvis.exe d:\gu\cs\mapas\granadehouse

>> There was a problem compiling the map.

>> Check the file d:\gu\cs\mapas\granadehouse.log for the cause.

 

----- END hlvis -----

 

 

 

 

** Executing...

** Command: D:\gu\CS\WADS\ZHLT34~1\hlrad.exe

** Parameters: "d:\gu\cs\mapas\granadehouse"

 

hlrad v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

----- BEGIN hlrad -----

Command line: D:\gu\CS\WADS\ZHLT34~1\hlrad.exe d:\gu\cs\mapas\granadehouse

>> There was a problem compiling the map.

>> Check the file d:\gu\cs\mapas\granadehouse.log for the cause.

 

----- END hlrad -----

 

 

 

 

** Executing...

** Command: Copy File

** Parameters: "d:\gu\cs\mapas\granadehouse.bsp" "C:\Arquivos de programas\Valve\cstrike\maps\granadehouse.bsp"

 

The command failed. Windows reported the error:

"O sistema não pode encontrar o arquivo especificado."

 

** Executing...

** Command: Copy File

** Parameters: "d:\gu\cs\mapas\granadehouse.pts" "C:\Arquivos de programas\Valve\cstrike\maps\granadehouse.pts"

 

The command failed. Windows reported the error:

"O sistema não pode encontrar o arquivo especificado."

 

 

 

hlcsg v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

----- BEGIN hlcsg -----

Command line: D:\gu\CS\WADS\ZHLT34~1\hlcsg.exe d:\gu\cs\mapas\granadehouse

Entering d:\gu\cs\mapas\granadehouse.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

 

0 brushes (totalling 0 sides) discarded from clipping hulls

CreateBrush:

(0.00 seconds)

SetModelCenters:

(0.00 seconds)

CSGBrush:

(0.01 seconds)

 

Warning: Wad file '\gu\cs\wads\cstrike (1).wad' not found

Warning: Wad file '\gu\cs\wads\decals (1).wad' not found

Warning: Wad file '\gu\cs\wads\gfx.wad' not found

Warning: Wad file '\gu\cs\wads\halflife (1).wad' not found

Error: Could not open wad file \gu\cs\wads\cstrike (1).wad

Error: Could not find WAD file

Description: The compile tools could not locate a wad file that the map was referencing.

Howto Fix: Make sure the wad's listed in the level editor actually all exist

 

Error: Could not open wad file \gu\cs\wads\decals (1).wad

Error: Could not open wad file \gu\cs\wads\gfx.wad

Error: Could not open wad file \gu\cs\wads\halflife (1).wad

 

 

----- END hlcsg -----

 

 

 

hlbsp v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

----- BEGIN hlbsp -----

Command line: D:\gu\CS\WADS\ZHLT34~1\hlbsp.exe d:\gu\cs\mapas\granadehouse

>> There was a problem compiling the map.

>> Check the file d:\gu\cs\mapas\granadehouse.log for the cause.

 

----- END hlbsp -----

 

 

 

hlvis v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

----- BEGIN hlvis -----

Command line: D:\gu\CS\WADS\ZHLT34~1\hlvis.exe d:\gu\cs\mapas\granadehouse

>> There was a problem compiling the map.

>> Check the file d:\gu\cs\mapas\granadehouse.log for the cause.

 

----- END hlvis -----

 

 

 

hlrad v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

----- BEGIN hlrad -----

Command line: D:\gu\CS\WADS\ZHLT34~1\hlrad.exe d:\gu\cs\mapas\granadehouse

>> There was a problem compiling the map.

>> Check the file d:\gu\cs\mapas\granadehouse.log for the cause.

 

----- END hlrad -----

 

 

Alguém sabe resolver? .-.

 

Ah, e também queria saber como eu faço para mudar o tipo do mapa. O mapa que eu quero fazer é aim.

 

Até mais.

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