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O Server aparece, mas com lag !


NooBzin (:

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Olha galera, meu server aparece e talss, eu instalei direitinho o cs (o do tópico do patch) depois instalei o patch, o addons e por fim o patch de correçao.

 

O meu ping fica normal, 3~12, mas dos players ficam beem alto, e muitas pessoas reclamam do lag.

 

Tenho internet de 1mb, smp abri o sv com 14 slots sem lag !

Smp faço a parada do ctrl+alt+del

 

as configs do booster sao:

 

// Boster By 206source

// booster_show_connmsg x (0 = disabled, 1 = small message, 2 = large message)

// Shows a console message to players with booster information when they connect.

booster_show_connmsg 1

 

// booster_autofps x (x = 0 to 1000, 0 = no target FPS)

// Automatically changes value of sys_ticrate to achieve and maintain the desired server FPS (if possible).

// It is not recommended to target FPS greater than 200 or so.

// Note that autofps adjusts sys_ticrate, which makes it incompatible with any booster_lite_mode other

// than 3. Setting booster_autofps will force booster_lite_mode to 3.

booster_autofps 200

 

// booster_minsleepms x (x = 1 to 10, 10 = no change to multimedia timer)

// This adjusts the multimedia system timer to trick HLDS into sleeping for less time. Note that

// the lower the value set, the higher the CPU consumption will be for HLDS. Values lower than 3

// are not recommended, as they can cause massive CPU consumption and/or system instability.

booster_minsleepms 5

 

// booster_force_systicrate x (x = 0 to 10000, 0 = let Booster2 manage the value itself (no force))

// Booster2 will force this sys_ticrate value. Note that using this option will set booster_autofps to 0

// and booster_lite_mode to 3, as these methods rely on a sys_ticrate value untouched by user settings.

// You should avoid directly setting sys_ticrate in your server.cfg, as manually adjusted values can

// cause problems with various parts of Booster2.

booster_force_systicrate 0

 

// booster_cpu_enabled x [0 to 2] (0 = off, 1 = on, 2 = report CPU only - don't actively manage CPU)

// Booster2 can monitor CPU usage and adjust the multimedia timer to reduce load when necessary

booster_cpu_enabled 0

 

// booster_cpu_spikemax x

// If CPU management is enabled, number of times booster_cpu_spikelevel needs

// to be exceeded in order for mmtimer to increase and CPU load to be reduced.

booster_cpu_spikemax 3

 

// booster_cpu_spikelevel x [0 to 100]

// If CPU management is enabled, level which CPU utilization needs to exceed

// (booster_cpu_spikemax times) for mmtimer to increase and CPU load to be reduced.

booster_cpu_spikelevel 75

 

// booster_cpu_floor x [0 to 100] site cs.net

// If CPU management is enabled, level which CPU utilization needs to stay under

// (for booster_cpu_quiettime seconds) for mmtimer to decrease and FPS to increase.

booster_cpu_floor 50

 

// booster_cpu_mminc x [1 to 10]

// If CPU management is enabled, amount mmtimer will increment (Booster2 will also decrease

// the mmtimer by 1 for every 5 minute period that booster_cpu_spikelevel is not exceeded.

booster_cpu_mminc 2

 

// booster_cpu_quiettime

// Seconds required without CPU spike exceeding booster_cpu_floor before

// mmtimer value is decreased by 1.

booster_cpu_quiettime 300

 

// booster_cpu_mmmin x [1 to 10]

// If CPU management is enabled, Booster2 will never set the mmtimer below this value.

booster_cpu_mmmin 3

 

// booster_cpu_mmmax x [1 to 10]

// If CPU management is enabled, Booster2 will never set the mmtimer above this value.

booster_cpu_mmmax 8

 

// booster_lite_mode x [0 to 3]

// Controls how the Booster-Lite approach is implemented:

// 0 - HLDS sleeps 10ms if no network packets are received. If HLDS

// receives a packet, it stops sleeping. (this mode has been added

// to provide backward compatibility with how BL v1.00 worked).

// 1 - HLDS attempts to sleep 10ms. If a packet is received,

// HLDS stops sleeping. Otherwise it attempts to sleep another 10ms.

// 2 - HLDS attempts to sleep 50ms. If a packet is received, it stops sleeping.

// 3 - HLDS will sleep the standard amount (this value turns this feature off).

booster_lite_mode 3

 

// booster_lite_extra_sleep_frequency x

// Forces HLDS server to sleep x milliseconds even if a packet is received.

// This setting helps to lower CPU usage.

booster_lite_extra_sleep_frequency 0

 

// booster_stats_cpu_counter

// Sets the string Booster will use to query cpu performance. By default this is

// "\Processor(_Total)\% Processor Time". Manually set this only if you need to

// support non-english counter names or to query a specific processor.

// This cvar is only used if booster_cpu_enabled is turned on.

 

// booster_stats_in_counter

// Sets the string Booster will use to query bandwidth in. By default this is

// "\Network Interface(NDIS 5.0 driver)\Bytes Received/sec". Manually set this only

// if you need to support non-english counter names or to query a specific interface.

// This cvar is only used if booster_stats is turned on.

 

// booster_stats_out_counter

// Sets the string Booster will use to query bandwidth out. By default this is

// "\Network Interface(NDIS 5.0 driver)\Bytes Sent/sec". Manually set this only

// if you need to support non-english counter names or to query a specific interface.

// This cvar is only used if booster_stats is turned on.

 

// booster_stats [0-1]

// This turns on statistics gathering. This options is not supported. See info at the end

// of the readme regarding this option.

 

// booster_trigger_cmd

// Sets a command to be executed the first time (during any given map) that CPU consumption

// trips booster_cpu_spikemax. This allows admins to do things such as turn off wallhack

// blocks or other CPU intensive systems under heavy load.

 

// booster_intping

// This is a read-only value, and holds the current average player ping.

 

// booster_extping

// This is a read-only value, and holds the current ping to the address set in booster_pingaddr.

 

// booster_pingaddr

// Sets the address (in IP format x.x.x.x) that Booster will ping once a minute. If no value is

// set, Booster won't ping anything. Pinging an external address is useful in helping determine

// latency issues. If clients are showing high ping, pings to a nearby router can help determine

// if the problem is close to the server or part of something that is beyond the administrator's

// control.

echo Boosting Serve Com sucesso by 206source!

 

as cfgs do server.cfg:

 

// Use this file to configure your DEDICATED server.

// This config file is executed on server start.

 

// disable autoaim

sv_aim 0

 

// disable clients' ability to pause the server

pausable 0

 

// default server name. Change to "Bob's Server", etc.

hostname ""

 

// maximum client movement speed

sv_maxspeed 320

 

// 20 minute timelimit

mp_timelimit 30

 

sv_cheats 0

 

// load ban files

exec listip.cfg

exec banned.cfg

exec setmaster.cfg

exec booster.cfg

 

Ps.: A linha exec booster.cfg eu que coloquei, pois nao havia !

 

Ajudem, por favor !

 

Grato

[]'s

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O problema do cara é real, já postei em outros tópicos sobre o assunto, tenho o mesmo problema do cara e sei de mais gente que tah com esse mesmo problema após a aplicação dos comandos setmaster...minha net eh de 5 mega com 1 de up, minhas rates estão super configuradas não tem erro nenhum de configuração, tenho quase certeza que é devido aos ip's adicionados na setmaster... o meu da lag com 8 slots, sendo que o meu server suportava 26 slots sem lag !!!!!!!!

 

To aguardando uma solução mais concreta para os servers non-steam !!!

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Infelizmente nao, sempre procuro antes de postar..

 

Tem como tirar o lag do servidor e talss, mas nada resolveu meu problema (cfgs do windows, video, etc).

 

Realmente algo estranho..

 

Mas agora to abrindo com 8 slots (¬¬) sem lag..

 

Tem alguns laggers e a galera fala que quando uso mts binds laga..

 

mas alguem me fala como ajeito as rates do servidor !

 

vlww

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