Jump to content
Sign in to follow this  
weqn

Problema: sensibilidade imprecisa cs:go (Ingles)

Recommended Posts

(This happens because of: Floating-Point Arithmetic Calculations)

Commands:

m_pitch
m_yaw

These two commands are about sensitivity pitch factor
"m_yaw" horizontal sensitivity factor
"m_pitch"vertical sensitivity factor

You cant change"m_pitch" its protected

Actual values:

m_yaw is
"m_yaw" is "0.022" 
m_pitch 
"m_pitch" is "0.022000"


Source Engine is written in CC++ Language, Depending on compiler and the settings made at compile time (fast float compiling) will determine how precise values are.
If written 0.0220000 then it may be 0.0220096 or something for example.
If written 0.022 then it can only be 0.022.

Adding decimals to the value makes the axys unaccurate, generating inaccuracy in sensitivity, it means your mouse vertical sensibility is faster than horizontal;contrary also;

In this current formula , the sensitivity in CS: GO is not being calculated correctly and accurately as in previous versions of Counter-Strike that had both exact values ​​;

CS 1.6
m_yaw " 0.022 "
m_pitch " 0.022 "

CS : Source
m_yaw " 0.022 "
m_pitch " 0.022 "

CS: GO
m_yaw " 0.022 "
m_pitch " 0.022000 "

Please Share

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

×
×
  • Create New...