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Entao, ocorre tudo ok na compilação do mapa. Ele compila tudo certinho e tal. mas quando eu vou testar ele no CS 1.6, na hora do loading da o seguinte erro: "AllocBlock:Full". Ja pesquisei em tudo que é forum, ja tentei um monte de coisa e nada da certo. To a 2 dias fazendo esse mapa, é só agora foi dar este erro, antes eu testava e jogava nele, agora da isso. Segue abaixo o log do mapa:



__________________________________________________________________


hlcsg v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: C:\Users\User\Desktop\mapas\zthl\hlcsg.exe c:\users\user\desktop\de_protasio\de_protasio 
Entering c:\users\user\desktop\de_protasio\de_protasio.map


Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       4 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
priority              [  Normal ] [  Normal ]


noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]


Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]


0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
 (0.01 seconds)
SetModelCenters:
 (0.00 seconds)
CSGBrush:
 (0.06 seconds)


Using Wadfile: \program files (x86)\valve\valve\halflife.wad
 - Contains 14 used textures, 77.78 percent of map (3116 textures in wad)
Using Wadfile: \users\user\desktop\mapa teste\protasiotextura.wad
 - Contains 4 used textures, 22.22 percent of map (5 textures in wad)


added 2 additional animating textures.
Texture usage is at 0.56 mb (of 4.00 mb MAX)
0.08 seconds elapsed


-----   END   hlcsg -----






hlbsp v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: C:\Users\User\Desktop\mapas\zthl\hlbsp.exe c:\users\user\desktop\de_protasio\de_protasio 


Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       4 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]


noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 4096)




BSP generation successful, writing portal file 'c:\users\user\desktop\de_protasio\de_protasio.prt'
0.51 seconds elapsed


-----   END   hlbsp -----






hlvis v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: C:\Users\User\Desktop\mapas\zthl\hlvis.exe c:\users\user\desktop\de_protasio\de_protasio 
 162 portalleafs
 464 numportals


-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       4 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
max vis distance    [       0 ] [       0 ]
priority            [  Normal ] [  Normal ]


fast vis            [     off ] [     off ]
full vis            [     off ] [     off ]




BasePortalVis:
 (0.01 seconds)
LeafThread:
 (0.06 seconds)
average leafs visible: 65
g_visdatasize:3576  compressed from 3402
0.07 seconds elapsed


-----   END   hlvis -----






hlrad v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: C:\Users\User\Desktop\mapas\zthl\hlrad.exe c:\users\user\desktop\de_protasio\de_protasio 


-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 4 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
priority             [            Normal ] [            Normal ]


vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 1 ] [                 1 ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]


smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]


texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]


global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]


opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]


colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]


custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]




6221 faces
Create Patches : 14883 base patches
0 opaque faces
62738 square feet [9034308.00 square inches]
1 direct lights


BuildFacelights:
 (1.84 seconds)
visibility matrix   :  13.2 megs
BuildVisLeafs:
 (2.56 seconds)
MakeScales:
 (1.31 seconds)
SwapTransfers:
 (0.29 seconds)
Transfer Lists :    15695104 :   15.70M transfers
       Indices :     2926924 :    2.79M bytes
          Data :    62780416 :   59.87M bytes
GatherLight:
 (0.29 seconds)
FinalLightFace:
 (0.45 seconds)
6.87 seconds elapsed


-----   END   hlrad -----


_________________________________________________________________________


Por favor alguem me ajuda!? Grato.

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