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daew galera

eh o siguinte, eu adicionei ums mapa no css so q quando eu entro no mapa algumas paredes fikam rosas, ten uns ERROR vermelho no meio du mapa i tem ums mapas q as paredes fikam transparente cum umas linhas brancas ao redor. axo q iso acontec pq n tenho as texturas, c for iso, alguem sabe ond consigo elas???[/code]

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Isso eh pq esta faltando as texturas no css.

 

Vc pode fazer o download nesses links:

 

Download Parte 1:

http://www.megaupload.com/de/?d=VQJF0WVH

Download Parte 2:

http://www.megaupload.com/de/?d=776M9GUG

Download Parte 3:

http://www.megaupload.com/de/?d=S23MNP2D

Download Parte 4:

http://www.megaupload.com/de/?d=L5G5HHX6

Download Parte 5:

http://www.megaupload.com/de/?d=405OCMSG

 

Ele vem com um instalador,baixe todas as partes e descompacte.

 

Outra opção de download:

ftp://80.221.8.249

Usename:Digitalzone

Senha:não coloque senha.

 

Se vc tem os seguintes gcf's na pasta steam/steamapps:

-source materials.gcf

-source models.gcf

-source sounds.gcf

 

Não precisa baixar isso ai que eu postei(eh meio grande,1.21gb)

Siga este tutorial,esta em ingles,mas dah pra entender.

 

What this tutorial is for:

 

This will make your CS:Source DZ Release including all textures, objects, models and sounds, so that you don't have to wait until a map you want to play is relased in a Mappack from DZ, although this guys are doing some really great work. But, as me, you don't want to wait, you want everything right now, immediately, without any delay.*g*

 

It will solve the texture problem and the red "Error" Screens in custom Maps and you you'll be able to use a lot of MODs and Skin Packages that aren't supported by DZ yet.

 

What you need for this tutorial:

 

An updated Version from Counter-Strike Source with HL2multiplayer installed or at least all listed GCF Files from a friend who owns an original game:

 

-source materials.gcf

-source models.gcf

-source sounds.gcf

 

Microsoft .NET Runtime Enviroment installed, you can obtain it here:

http://www.microsoft.com/downloads/deta ... laylang=en

 

GCF Scape installed, you can obtain it here:

http://nemesis.thewavelength.net/index.php?p=26

 

DZ Final Relase ( if not installed yet, obtain it here):

http://digitalzone.ath.cx/index.php?showtopic=943

 

Latest DZ Release Patch (not installed yet), you can obtain it here:

http://digitalzone.ath.cx/index.php?showtopic=944

 

Now, lets begin, step by step:

 

1. Create a folder named "Counter-Strike Source" (or something else) and one subfolder called hl2:

 

2.Shutdown Steam completly, if running

 

3.Lauch GCF Scape -> File select "Open" and point it to: YourInstallFolder\SteamApps where all the .gcf archieves are listed used by Cs:Source

 

4.Open source-materials.gcf -> hl2, select "materials" via right mouse click and choose "Extract" and select your underfolder "hl2" from created folder in step 1, for me, "Counter-Strike Source/hl2" to extract into and press "Ok"

 

Example:

In GCF, folder is:

root/hl2/materials

 

has to be extracted to:

YouCreatedFolder/hl2

 

5.Now continue that way, opening every gcf file and extract the complete folders

-materials

-models

-sound

from the gcf into "YourCreatedFolde\underfolder"

 

You have to make sure that all the extracted folders are in the right place after extraction, this means:

 

Example:

if path in .gcf is root/hl2/materials, the folder materials

has to be extracted into "YourCreatedFolder/hl2"

 

and so on, for every folder, which is named materials, models, sounds, in all the above listed .gcf archieves. Make sure you catch them all and put them into the right folder, otherwise you will still get the red "Errors" on Custom Maps.

 

6.Now install DZ Final Release + Update over "YourCreatedFolder"

Example:

"YourCreatedFolder" is named Counter-Strike Source in C:\Programm Files

install DZ Release + Updates into C:\Programm Files\Counter-Strike Source

 

7.You've done it and are now able to download and play any Custom Map.

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