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Shuletta

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Posts postados por Shuletta

  1. Entao, ocorre tudo ok na compilação do mapa. Ele compila tudo certinho e tal. mas quando eu vou testar ele no CS 1.6, na hora do loading da o seguinte erro: "AllocBlock:Full". Ja pesquisei em tudo que é forum, ja tentei um monte de coisa e nada da certo. To a 2 dias fazendo esse mapa, é só agora foi dar este erro, antes eu testava e jogava nele, agora da isso. Segue abaixo o log do mapa:



    __________________________________________________________________


    hlcsg v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to ([email protected])
    -----  BEGIN  hlcsg -----
    Command line: C:\Users\User\Desktop\mapas\zthl\hlcsg.exe c:\users\user\desktop\de_protasio\de_protasio 
    Entering c:\users\user\desktop\de_protasio\de_protasio.map


    Current hlcsg Settings
    Name                 |  Setting  |  Default
    ---------------------|-----------|-------------------------
    threads               [       4 ] [  Varies ]
    verbose               [     off ] [     off ]
    log                   [      on ] [      on ]
    developer             [       0 ] [       0 ]
    chart                 [     off ] [     off ]
    estimate              [     off ] [     off ]
    max texture memory    [ 4194304 ] [ 4194304 ]
    priority              [  Normal ] [  Normal ]


    noclip                [     off ] [     off ]
    null texture stripping[      on ] [      on ]
    clipnode economy mode [      on ] [      on ]
    onlyents              [     off ] [     off ]
    wadtextures           [      on ] [      on ]
    skyclip               [      on ] [      on ]
    hullfile              [    None ] [    None ]
    min surface area      [   0.500 ] [   0.500 ]
    brush union threshold [   0.000 ] [   0.000 ]


    Using mapfile wad configuration
    Wadinclude list :
    [zhlt.wad]


    0 brushes (totalling 0 sides) discarded from clipping hulls
    CreateBrush:
     (0.01 seconds)
    SetModelCenters:
     (0.00 seconds)
    CSGBrush:
     (0.06 seconds)


    Using Wadfile: \program files (x86)\valve\valve\halflife.wad
     - Contains 14 used textures, 77.78 percent of map (3116 textures in wad)
    Using Wadfile: \users\user\desktop\mapa teste\protasiotextura.wad
     - Contains 4 used textures, 22.22 percent of map (5 textures in wad)


    added 2 additional animating textures.
    Texture usage is at 0.56 mb (of 4.00 mb MAX)
    0.08 seconds elapsed


    -----   END   hlcsg -----






    hlbsp v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to ([email protected])
    -----  BEGIN  hlbsp -----
    Command line: C:\Users\User\Desktop\mapas\zthl\hlbsp.exe c:\users\user\desktop\de_protasio\de_protasio 


    Current hlbsp Settings
    Name               |  Setting  |  Default
    -------------------|-----------|-------------------------
    threads             [       4 ] [  Varies ]
    verbose             [     off ] [     off ]
    log                 [      on ] [      on ]
    developer           [       0 ] [       0 ]
    chart               [     off ] [     off ]
    estimate            [     off ] [     off ]
    max texture memory  [ 4194304 ] [ 4194304 ]
    priority            [  Normal ] [  Normal ]


    noclip              [     off ] [     off ]
    nofill              [     off ] [     off ]
    null tex. stripping [      on ] [      on ]
    notjunc             [     off ] [     off ]
    subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
    max node size       [    1024 ] [    1024 ] (Min 64) (Max 4096)




    BSP generation successful, writing portal file 'c:\users\user\desktop\de_protasio\de_protasio.prt'
    0.51 seconds elapsed


    -----   END   hlbsp -----






    hlvis v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to ([email protected])
    -----  BEGIN  hlvis -----
    Command line: C:\Users\User\Desktop\mapas\zthl\hlvis.exe c:\users\user\desktop\de_protasio\de_protasio 
     162 portalleafs
     464 numportals


    -= Current hlvis Settings =-
    Name               |  Setting  |  Default
    -------------------|-----------|-------------------------
    threads             [       4 ] [  Varies ]
    verbose             [     off ] [     off ]
    log                 [      on ] [      on ]
    developer           [       0 ] [       0 ]
    chart               [     off ] [     off ]
    estimate            [     off ] [     off ]
    max texture memory  [ 4194304 ] [ 4194304 ]
    max vis distance    [       0 ] [       0 ]
    priority            [  Normal ] [  Normal ]


    fast vis            [     off ] [     off ]
    full vis            [     off ] [     off ]




    BasePortalVis:
     (0.01 seconds)
    LeafThread:
     (0.06 seconds)
    average leafs visible: 65
    g_visdatasize:3576  compressed from 3402
    0.07 seconds elapsed


    -----   END   hlvis -----






    hlrad v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to ([email protected])
    -----  BEGIN  hlrad -----
    Command line: C:\Users\User\Desktop\mapas\zthl\hlrad.exe c:\users\user\desktop\de_protasio\de_protasio 


    -= Current hlrad Settings =-
    Name                | Setting             | Default
    --------------------|---------------------|-------------------------
    threads              [                 4 ] [            Varies ]
    verbose              [               off ] [               off ]
    log                  [                on ] [                on ]
    developer            [                 0 ] [                 0 ]
    chart                [               off ] [               off ]
    estimate             [               off ] [               off ]
    max texture memory   [           4194304 ] [           4194304 ]
    priority             [            Normal ] [            Normal ]


    vismatrix algorithm  [          Original ] [          Original ]
    oversampling (-extra)[               off ] [               off ]
    bounces              [                 1 ] [                 1 ]
    ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
    maximum light        [           255.000 ] [           256.000 ]
    circus mode          [               off ] [               off ]


    smoothing threshold  [            50.000 ] [            50.000 ]
    direct threshold     [            25.000 ] [            25.000 ]
    direct light scale   [             2.000 ] [             2.000 ]
    coring threshold     [             1.000 ] [             1.000 ]
    patch interpolation  [                on ] [                on ]


    texscale             [                on ] [                on ]
    patch subdividing    [                on ] [                on ]
    chop value           [            64.000 ] [            64.000 ]
    texchop value        [            32.000 ] [            32.000 ]


    global fade          [             1.000 ] [             1.000 ]
    global falloff       [                 2 ] [                 2 ]
    global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
    global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
    global light scale   [             1.000 ] [             1.000 ]
    global sky diffusion [             1.000 ] [             1.000 ]


    opaque entities      [                on ] [                on ]
    sky lighting fix     [                on ] [                on ]
    incremental          [               off ] [               off ]
    dump                 [               off ] [               off ]


    colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
    monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
    softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
    diffuse hack         [                on ] [                on ]
    spotlight points     [                on ] [                on ]


    custom shadows with bounce light
                         [               off ] [               off ]
    rgb transfers        [               off ] [               off ]




    6221 faces
    Create Patches : 14883 base patches
    0 opaque faces
    62738 square feet [9034308.00 square inches]
    1 direct lights


    BuildFacelights:
     (1.84 seconds)
    visibility matrix   :  13.2 megs
    BuildVisLeafs:
     (2.56 seconds)
    MakeScales:
     (1.31 seconds)
    SwapTransfers:
     (0.29 seconds)
    Transfer Lists :    15695104 :   15.70M transfers
           Indices :     2926924 :    2.79M bytes
              Data :    62780416 :   59.87M bytes
    GatherLight:
     (0.29 seconds)
    FinalLightFace:
     (0.45 seconds)
    6.87 seconds elapsed


    -----   END   hlrad -----


    _________________________________________________________________________


    Por favor alguem me ajuda!? Grato.

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